By opening the Texture Options panel, you can quite easily change the color, shine, diffuse values, and more. You can do the same thing to create a ground plane. Then drag and drop an image from the inspector panel to the cube to automatically map and align with it. Then, a single mouse click while holding the Command key quickly allows you to reshape that cube into a DVD case. For example, first add a cube to the workspace. Drag your images, text, movies, and songs onto the Kinemac stage to include them in your animation. Kinemac’s drag-and-drop interface is convenient and enhances this handy program’s ease of use. Or better, how about a 3D animated graph or pie chart? Creating such elements is quick and easy with Kinemac. You can use Kinemac to create scrolling text, both in 2D and 3D, for a dynamic impact. Let’s say you’re creating a presentation for a meeting and need to spice it up a bit. A bonus is that you see your results in real time. Kinemac allows you to apply surfaces containing reflections, color, transparency, and other variations. You can do more by importing images, movies, and 3D objects from other applications in OBJ and 3DS formats. For many digital artists, this is often all that’s needed. While it’s not a full 3D modeling application that allows full edge control, weight maps, and complex modeling tools, Kinemac does let users build from basic primitives such as tubes, boxes, discs, pies, and more, and generate 3D text and animated charts. It reminded me of Apple’s Pages or a simplified version of Apple’s Motion work environment. When firing up Kinemac for the first time I didn’t find the interface too overwhelming, or too impressive either. When a client is waiting and you’re under a deadline, the critical questions are: Will your software perform and will the quality of the output meet your standards? Kinemac holds up its end of the bargain by delivering what it has promised. But there are times when you really need the combined performance of both a great computer and great software. Most computers today can handle the average 3D animation project right out of the box.
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